Tuesday, June 19, 2018

Why Guidance is a Divination Spell

One of the most useful spells in D&D is Guidance, which gives a +1d4 bonus to any skill check you make. Whether you're trying to spot a hidden door, remember a piece of information, haggle for a good price, maintain your balance, or shove a door open, Guidance can help you do it better. It's a very versatile spell. But what I find odd is that it's a Divination spell, a kind of spell that involves giving the user more information. I would have thought that it would have been a Transmutation spell, the kind of spell that changes something into something else. A Transmutation spell can change stone into mud, a non-magical item into a magical item, or a person who is naturally good or bad at something into a person who is supernaturally good at that thing. Enhance Ability, another spell that can make a person better at any skill, is a Transmutation spell. Yet, Guidance is a Divination spell. Why? How can Divination make a person better at physical tasks?

God knows everything, so He knows the best way to do everything, even physical tasks. He can inspire us to know where to put our feet and hold our arms to maintain our balance. He can help us know exactly where to push on a door to get the most leverage toward forcing it open. Every physical task has a mental component, and God's guidance can help us sort out that mental component and give us a physical advantage.

So when we pray for His guidance, what we will get is information, but that information might still be able to help us with a physical task. He can inspire us with a knowledge of the right way to do whatever we're doing, no matter what it is. That's part of what makes the Holy Ghost such a valuable companion, and it's what makes Divination such a versatile spell. Sure, they mostly only give us information, but that information can teach us how to do anything.

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