Thursday, November 29, 2018

Enduring Affliction Despite a Successful Save

When something especially bad is about to happen to a character in D&D, the controller of that character sometimes gets to make a Saving Throw. To make a saving throw, a player rolls a d20, adds the character's relevant Ability Score Modifier, and then adds whatever other modifiers might apply to the Saving Throw, like a Proficiency Bonus, or even another die granted by Bardic Inspiration or a spell like Resistance or Bless. If the total result is high enough, the character "makes" their Saving Throw, and the negative effects are negated or reduced, whereas a roll that's too low causes the character to fail their Saving Throw and suffer the full effects of whatever they were trying to avoid or resist. But what I think is interesting is that, even when a person succeeds on their Saving Throw, the negative effect isn't always completely negated. If you're caught in the area of a Fireball spell, you're going to take at least some Fire damage, even if you make your save, unless there's some other effect that says you don't.

Similarly, when we face trials, we will almost always have to endure some amount of affliction, even if we seek and receive the Lord's help in facing the trial. God may lessen the affliction, but He will rarely eliminate it because He knows that our spiritual and personal growth depend on learning to endure. That's part of the reason we're here on earth in the first place. God had to put us in a place where He could give us challenges. He isn't going to make life too easy for us now by taking all our afflictions away completely.

We should seek the Lord's help in facing trials, and we may often get it, but we should remember that, even with Celestial aid, we will still have some hardships that we need to endure.

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